Cosmisery
Your spaceship is damaged and immobile, and you are surrounded by the enemy! Make your last stand!
You don't control your spaceship directly. You're in control of the dice roll and choosing the appropriate resources to hold off the swarm!
“Roll the Dice” to earn resource points for your ship— and “Pay the Price” in two brutal ways:
• EVERY roll triggers a "Roll" cooldown equal to the lowest single die value you just rolled, meaning you won't be able to roll again until the cooldown is finished. (cooldown counter located above the dice)
• If you roll a pair(matching dice), enemies will surge at triple speed until that cooldown ends.
Good luck… you’ll need it.
Instructions:
1. Roll the dice (click 'Roll' button).
2. Use 'Roll' dice total to choose (wisely) a resource of your choice by clicking the '+' icon next to it. (fyi-Resources are to the right of the dice, which is where you would click to pick your choice of either Timer, Shield, or Ammo)
3. Every roll will receive a cooldown after choosing your resource based on the lowest rolled die of that roll. (Cooldown duration minimum 1 second, maximum 6 seconds, cooldown clock located above dice).
4. Rolling a matching pair will increase enemies speed greatly until that roll's cooldown has ended. (Rolling pairs is bad, mkay?).
5. Your shield protects you from enemy ships, but no "Frag" points will be awarded if they crash into your shield. (1 shield point = 1 enemy ship crash protection).
6. Only 1 bullet can be fired and on-screen at a time.
7. Game Over if your 'Timer' resource runs out, or if an enemy ship crashes into you when you have no shield.
A special 'Thank you':
ALL music and sounds were created by the ultra creative musician SulfarSandy, exclusively for Cosmisery! Thank you for joining me and providing your amazing skills and experience towards this project! The following is a quick blurb from them:
"All music and sound effects were created using an Arturia Microfreak synthesizer, a Boss RC-505 loopstation and a Roland SP-404MKII sampler. The Microfreak has a "Dice" function that was used in the creation of a number of sounds for the game, including the main arena theme. A PC was not used in the creation of this game's audio. "
- SulfarSandy
Designed for the Trijam #353: The 3 hour game jam for the theme "Roll the Dice, Pay the Price".
CREDITS:
All Sound FX and Music designed and created for this game: SulfarSandy
SulfarSandy's Twitch (Making music, playing games, living life): https://www.twitch.tv/sulfarsandy
Title Art Concept, Design and Direction: Kelly Howlett
Game Design, Concept, Programming, Art, and Assets: MagneticPixel
Original Player and Enemy Spaceship Assets (were slightly modified for game) graciously provided from the MASSIVE 'Urizen 1-bit Tileset' by Vurmux: https://vurmux.itch.io/urizen-onebit-tileset
QuinqueFive font graciously provided by GGBotNet: https://ggbot.itch.io/quinquefive-font
| Updated | 5 days ago |
| Published | 6 days ago |
| Status | On hold |
| Platforms | HTML5 |
| Authors | MagneticPixel, SulfarSandy, kellyhowlett |
| Genre | Survival |
| Made with | GameMaker |



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